Linux Video Tutorials from MartinCo
My friend MartinCo over at 3dbuzz made a continuation of some Linux Video Tutorials I started a while back.
I thought it was an really awesome idea and I am glad he was able to continue and make a few more than I had time to when I started myself. Problem with making video tutorials is that it takes more time than the video itself, and any screw ups means you will have to do a retake
Anyhow head on over and check out the videos, and the thread:
Ubuntu 8.04 First Look
Okay I immediately downloaded and backed my Ubuntu partition up on Dustpuppy (my loving laptop). Takes a while to make the backup, but i was exited through the whole process to get a clean, new, fresh and hopefully faster Ubuntu install.
Gparted
First off I resized my NTFS partition to be a bit bigger. Been using my windows partition heavily for Photoshop and development (side effect of being away from home alot due to heavy university load). The whole process of deleting the old Ubuntu partitions, resizing the NTFS leaving me with about 70 GB free unpartitioned space went like a breeze with Gparted from the live cd.
Install
The installation went easy as ever. No problems, easy to install and extremely fast. My backup took way longer than the install did. After install i was greeted by the Grub bootloader and without a hitch could choose both Windows XP and my Ubuntu 8.04 install. A short bootload later and the brown welcome screen greets me.
First impressions
I love it! Its running smoothly, 3d was easy to install... basically everything just works! I immediately fired up Synaptic and started typing in my commonly used applications. Here i hit my first snag.. overload on the repositories. A download speed of about 20kb/sec wasn't that fine when i had a ton of stuff to download. But a pleasant surprise was in store as i under the "repositories" dialog for Synaptic could select "other" for the server i wanted to use. I expected to be greeted with a dialog asking for a specific server URL, but was extremely pleasantly surprised when i see a precompiled list of servers. Further more a button allows me to quickly test all servers to find the fastest one. I select that fastest and a minute later im flying the downloads at 1 Mb/sec !
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No Automatix
I was sad to find that Automatix (homepage) was no longer in development. apparently some of the key developers were busy with normal life and at the same time got hired by the company behind a new distro. So no more automatix for now.
However this was easily fixed as most of the packages i used from Automatix were available through Medibuntu.
Conclusion
I like it
Fast, more stable and so far a lot of small improvements that i really like. Especially love the whole world clock applet, with weather forecast included.
Links
Ubuntu 8.04 Release
Well it is officially here. Head on over to the homepage to download it!
Want to design your own Text Adventure Game ?
The Hyperion Project
The fine folks, educators and all round good guys over at 3D Buzz created an amazing series of C# and XNA programming video tutorials. As part of the "hello world" application an entire game engine for a simple Text Adventure game is created, and lovingly called The Hyperion Project.
However during the course only the game engine itself is coded, thus lacking any overall game to put out. So i decided to move on with the programming and create my own text adventure game as a side project. Time however is a bit short, so i wanted to put out a call for help for any interested parties out there with a good idea.
Details
What happens if you are interested is that you will be writing the story and designing the level using the accompanying design specifications. I will then implement the story, game rules and level into the game engine itself and provide the compiled game. The reason being that i am not sharing the source code. Not because i don't want to share (i will develop primarily open source myself), but out of respect for people learning from the tutorials themselves. People will not learn anything if they can find the entire source code available and just mess about it. However if you are a student of the XNA Xtreme 101 class you should have the engine yourself and thus be able to collaborate on the game more easily
Design instructions
1: ///////////////////////////////////////////////////////////////
2: // Create the XXXXXX room
3: room = new Room();
4:
5: //Assign this room to location (1,0)
6: rooms[1, 0] = room;
7:
8: // Setup the room
9: room.Title = "Blue Room";
10: room.Description = "You have entered the Blue Room";
11: // Add available open exits here
12: room.AddExit(Direction.West);
13: room.AddExit(Direction.South);
14:
15: // ITEMS
16:
17: //Create a heavy 6kg anvil
18: item = new Item();
19:
20: //setup the item
21: item.Title = "Anvil";
22: item.PickupText = "You struggle to pickup the anvil, and dump it into your BIG pockets";
23: item.Weight = 6;
24:
25: //add item to current room
26: room.Items.Add(item);
27:
28: //Create the green ball
29: item = new Item();
30:
31: //setup the item
32: item.Title = "Green Ball";
33: item.PickupText = "You just picked up the Green Ball";
34:
35: //add item to current room
36: room.Items.Add(item);
37:
38: //Create the Key
39: item = new Item();
40:
41: //setup the item
42: item.Title = "Key";
43: item.PickupText = "You just picked up the Key that unlocks a door";
44:
45: //add item to current room
46: room.Items.Add(item);
The above is basically how to create room that make up a level in Hyperion. Each room is laid out in a grid starting in the upper left hand corner with coordinates (0,0).
Each room can contain a number of items, a description, exits (north, south, east, west).
After creating the rooms a set of game rules is needed. Examples can be written in plain text e.g "when blue ball is dropped in blue room XXXX happens".
A starting room is also needed as well as what causes the player to win/loose the game.
Finally everything should be send to me in a plain .txt file and I will compile the game and publish it. Of course you should include any credit you want noted in the game.
PS: I am posting this here because at the moment i don't have a lot of time to make up the contents of the text adventure itself. I wish to continue to get further with the XNA Course since graphics programming is more to my liking right now. But i still wanted to give people to option to get into this easily
Plus then we could develop the game further later on :p
SlideShow application by Felizk
Friend of mine, Felizk, made this nifty little sideshow application. Basically just shows images at random from selected folders and allows you to make the current selection wallpaper, copy to desktop (drag and drop) or delete it. Further more you can select folders via drag and drop and also quickly cycle your wallpapers folder and find a new pleasing look for windows.
Requirements:
Download:
http://felizk.dk/?p=79 (in Danish)
Just say No-To-All !
When copying files in windows you are normally given 3 options when there is a name conflict. Namely if you want to replace "Yes", "Yes to All" and "No".
Thus if you are copying a large amount of files you will be forced to select "No" for each unless you want to replace it with the one being copied. Where is the "No to All" Button Microsoft ?
However there is a hidden "No to All" option included. Just press SHIFT when clicking "No" and you will only be asked once about the replacement strategy. Very useful for copying larger amount of files were it is simply not fun to click "No" 1000 times :p
Source: online-tech-tips.com
